Wednesday, 17 July 2019

week 2 class1

May create a new path or worn on the same path that the ball bounces.

shaping and giving a final look to the ball.
Use pegs to animate not the drawing layers. have a drawing substitution if you need it.
Next is to find a pivot point/anchor points for your object. you can find pivot at the transform tools.
tools options to use for a pivit point.

Rotate tool
skewing tool
transform tools

Motion path for peg can be displayed with option just located above the main screen. (Show Control)

Selecting, copying and pasting keyframes.
Add squash to the object in the middle of two keyframes in pegs, so that it doesn't affect the other two keys.

peg path can be later manipulated.

Problems I've faced while using this new technique:

 

I find this method to be very realistic and easy to carry out. It looks more realistic and mechanical.

This method looks more like cartoony and can be handy for a cartoon look. Drawing images between the frames makes it to appear as an animatic moving image. 

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Week 9 3d modelling maya

 Giant: