Showing posts with label BSA 127. Show all posts
Showing posts with label BSA 127. Show all posts

Wednesday, 6 November 2019

week 17 class 2

Watching everybody's work.

All the incredible work done by my classmates were absolutely amazing. To be honest, while comparing myself to friends' work, I was a bit disappointed while I was struggling to know the rigging system in Toonboom which is in a node base. After watching several youtube tutorials.
I fell in love with the software at the end which I was always ignoring considering that it was hard.
Its a first time doing rigging using node base.

At the same time, I was carrying on with my own assignment.
Exporting files from photoshop to toon boom was very tedious and time-consuming. It would be the best thing to make character and environment in Toonboom. But working in Photoshop was also fun and easy for me.


I couldn't upload my final video on this blog because it's file size exceeds more than 100 Mb.
It took me a long time to understand and learn the node-based system in the toon boom harmony. But I absolutely liked it and hope to continue and broaden my understanding on this particular method in the near future. 


Monday, 4 November 2019

week 17 class 1

Next I need to make a walk cycle for my character and prepare the final video. I suppose there are very less voice over for this project. And I need to hurry up by compiling everything.
My current difficulty is that I make things way to advance and think big, This can be hazardous while executing. So I better need to stick with the simplicity and with own creative ideas.

All of my files are scattered at the moment. and my mind is not clear what and where to find the respective files. I would say I have definitely struggle this semester and want to consider toughest work.Rigging in Toon boom seems very exciting and interesting after watching numerous tutorials. and it is on my next bucket list for mastering the software. I do 2d animation in After effects and I find Toon boom a lot better. just because of the limitation that I have for using this software, it puts me on time deficit.

Wednesday, 30 October 2019

week 16 class 2

Rigging and following Tutorials.
https://www.youtube.com/watch?v=tN_UHYXVkko
https://www.youtube.com/watch?v=-2JPEOn98-c
https://youtu.be/6DlNFZLIQl8

Creating Curve Deformer
Its always better to start with a first click where the pivot is going to be. After that create an end point and use the curving properties.
Next, the selected part can be rotated from pivot point controller. and toggle helps to bend the part.


Kinematics helps to parent the secondary object with first one.
The given tutorial explains in brief about animating a character and using a node graph for ease and effective outcomes.

Selecting all the drawing layer and applying attribute called "order node view up" allows you to align all the drawing layer in organized manner. Then selecting and pressing Ctrl + Shift + P will add peg to every single drawing and naming them as an original one.


Adding composite(Ctrl+H) layer and making it pass through in layer properties. The main idea for this property is it doesn't squash image, makes it more separate in 3d space. After compositing you can group them > command +G. 

Cutter tools
This helps to cut excess body parts which appears outside. What is going to be cut goes to the right hand side and what we used to cut goes to left hand side and also invert the cutter.

























B will select the peg layer(yellow in color) above drawing(pink in colour) to select all the hierarchy and flexible to move.

Deformer
Two types of deformer. They are Bone deformer, curve deformer with two points, very cartoony , bendy look.

Autopatch
To make selected object appear in front.

Line Art
this tools only takes the line from the primary image and keep it while been cut through the process of auto patching. 
Then add pivot point to every single body parts.

Multi port in
Allows to link layers in front group.





From this tutorial, I was some how able to do rigging, and develop the understanding of tools and method of rigging. next I will be making him walk.

While working in a background always make a palleted for a background.





Monday, 21 October 2019

week 15 class 1

Zee depth, focus, camera

In this class, My tutor mainly explained some techniques to show how animation can be made better. I was still doing my animation during this session.



https://docs.toonboom.com/help/harmony-14/premium/cut-out-animation/order-layer-z-depth.html

Friday, 18 October 2019

Week 15 class 2

lip sync for the animation.

For my character, there are no specific lip-syncing. but learning these techniques is always handy and helps for future work in the field of animation. The concept and idea from the diagram below show how different words relate to the mouth position.














Video link for learning

https://www.youtube.com/watch?v=A-rEb0KuopI


This image is the general representation of how the animation is going to look like. it is simple with a neutral color.


This image is of lord shiva, the Hindu god. I like the idea the graphic illustration of this picture. No outline of an image is seen.

Wednesday, 16 October 2019

Week 14 class 2

For smooth animation, we do the following steps.
Create keyframes On
create existing keyframes/ put it on 2
single.




Monday, 14 October 2019

Week 14

Using deformation in Toonboom Harmony.

Creating bones into the different joints of the body part.

https://www.youtube.com/watch?v=hogM29CRw_g

(Kinematic Output)


Basic understanding of what this tool works and does. I really liked the final output after attaching this tool.

Wednesday, 9 October 2019

week 13 class 2

duplicating rig nodes .
Putting highlight node can be placed between composite.

Adding drawing layer (Ctrl+r)

Highlights
Layer properties
different options available.

Tone node

can copy node and paste in another harmony file or even put in the library.
Intergrade shading

Apply-peg-transformation

shadows/ mesh warp
view/show/control












these nodes will let you








Wednesday, 2 October 2019

Week 12 class 2

Continuity to our assignment.
I realized that the main thing is to create a story in a very simple way and in a realistic way.  Even drawing storyboards in a very simple way can lead us to come up with bigger ideas.

working on my new animatic for this semester was a bit difficult for me. If I had stuck with my previous character, I would have saved tons of time which I could use it for animating.


Next, I imported my photoshop scene into toon boom harmony, while Ruby helped me to do that.

added a peg to every element of a character. Working on a Toon boom is definitely a challenging task for me. It is unlike other software like After effects or Nuke.



Now my next task is to add a different peg to different elements like head, body, arms etc.





























References:
Importing photoshop file in Harmony.
https://www.google.com/search?q=importing+photoshop+files+into+toon+boom+harmony&rlz=1C1GCEB_en&oq=import+photo+shop+file+into+toon&aqs=chrome.1.69i57j0.12807j0j4&sourceid=chrome&ie=UTF-8#kpvalbx=_Q8-TXfryKJP49QOovIu4Bg9

Monday, 30 September 2019

Week 12



Time table for the submission for my assignment. I and Regil thought of listing a time schedule for our upcoming assignment.



Carrying up with my previous work. After a fruitful conversation with the tutor, I had to change this specific scene where I replace the shop with the building where Mr. Dees' office is located.




References:
Future Career and pathways for me in various studios across New Zealand.


https://onelightvfx.com/studio-list/complete-list-of-2d-3d-animation-post-production-and-vfx-studios-in-new-zealand/


Wednesday, 25 September 2019

Week 11 class 2



Very Effective and life skill Tutorials

Adding peg can allow you to transform the whole group and image
Thumbnail can be handy for rig character.  drawing reference image
Break down your character the characters volume weight shape and keep its shape consistency.

Pallete in Harmony
Can add individual for a specific character
swatch mode.

Coloring
line art and color art layer
Apply to multiple drawings

In today's classroom activity, I was making Mr. Dees' office using Photoshop. I'll be putting this to the city scene that I previously made.












Toon Boom Harmony Refresh 




These are great videos going through the basics to kickstart you into Toon Boom Harmony 

Refresh yourself with all the tools, animation process, and camera 




Monday, 23 September 2019

Week 11 class 1

Assignment continuation.

 Today I was doing the city scene. I made it using a vector line. next task is to color it fully and add some moving vehicle. 




This is the cartoony style of a car and a truck. I generally prefer realistic characters than the cartoony one but I decided to give this style a try.

Wednesday, 18 September 2019

Week 10 class 2

still working on my project

Importing Adobe Photoshop file into Toonboom Harmony.
Very effective and proper guidance.
For this kind of work what I Think is without sample and reference image it's hard to carry out the task. This helps to broaden your learning.



This image shows a simple car made in Toonboom Harmony 15. I'll be using this car in my scene.



Tuesday, 17 September 2019

Week 10

Practical session in the workshop.
Made some cardboards cutouts to make a house.




Dope or exposure or  sheet

How to  do it manually with hand
featuring Dan Kuenstler

Numer on various frame
2d animation
multiple backgrounds, the second character,


Dragon frame - Sheet
audio frame exposure, notes, concepts apply for animation.

The hidden option is available on the bottom of the table
zoom in to the X sheet is available,

Next week is going to be about the shooting.
So Tutor recommends to
This method is very handy for being organized in the future. It shows how better will be your final product is going to be.

Better see the tutorials while coming to the class next week.







Reference:
https://helpwiki.evergreen.edu/wiki/index.php/X-Sheet_-_Dragonframe



Monday, 16 September 2019

Week 10 semester 2

Working on my project for the upcoming assignment while using my time effectively.





Seven weeks left.







Wednesday, 4 September 2019

week 9 class 2

Holiday task



thoughts and opinion
do some in class and more outside the class.

separating the color patch can be pasted on the Color layer.

After class discussion with Tutor about the previous assignment. How can I improve and make it more convincible to the audience.
There were too many establishments at the beginning of the storyboards. It does not follow the treatment. For further detail, I would like to post the comment and the grade assigned paper below.







Monday, 2 September 2019

week 9

Eye rigging
All the pupil should be put together. masking in node graph. Invert option is also available.
How vowel and consonant make a sound on visual shapes.



Wednesday, 28 August 2019

week 8 class 2

rigging our character
not necessarily has to be humanoid, can be animals with different limbs, arms, body, head

view charter you see the most

faces eyes

toon boom harmony site> rig
First import rig folder in the library


ctr+R new drawing
align body parts accordingly, the order has to be in front of main body parts, for example,
eyes, chin, the nose has to be in front of head.

reference:
https://www.creativebloq.com/how-to/character-sheets-15-top-tips-for-3d-modelling?fbclid=IwAR01pjiO29QcBYWBoHkq1x3V3zIMvVSGt-hDn3U6afIMHIbT3u4iTFxGm8A

Week 9 3d modelling maya

 Giant: