Wednesday, 30 October 2019

week 16 class 2

Rigging and following Tutorials.
https://www.youtube.com/watch?v=tN_UHYXVkko
https://www.youtube.com/watch?v=-2JPEOn98-c
https://youtu.be/6DlNFZLIQl8

Creating Curve Deformer
Its always better to start with a first click where the pivot is going to be. After that create an end point and use the curving properties.
Next, the selected part can be rotated from pivot point controller. and toggle helps to bend the part.


Kinematics helps to parent the secondary object with first one.
The given tutorial explains in brief about animating a character and using a node graph for ease and effective outcomes.

Selecting all the drawing layer and applying attribute called "order node view up" allows you to align all the drawing layer in organized manner. Then selecting and pressing Ctrl + Shift + P will add peg to every single drawing and naming them as an original one.


Adding composite(Ctrl+H) layer and making it pass through in layer properties. The main idea for this property is it doesn't squash image, makes it more separate in 3d space. After compositing you can group them > command +G. 

Cutter tools
This helps to cut excess body parts which appears outside. What is going to be cut goes to the right hand side and what we used to cut goes to left hand side and also invert the cutter.

























B will select the peg layer(yellow in color) above drawing(pink in colour) to select all the hierarchy and flexible to move.

Deformer
Two types of deformer. They are Bone deformer, curve deformer with two points, very cartoony , bendy look.

Autopatch
To make selected object appear in front.

Line Art
this tools only takes the line from the primary image and keep it while been cut through the process of auto patching. 
Then add pivot point to every single body parts.

Multi port in
Allows to link layers in front group.





From this tutorial, I was some how able to do rigging, and develop the understanding of tools and method of rigging. next I will be making him walk.

While working in a background always make a palleted for a background.





No comments:

Post a Comment

Week 9 3d modelling maya

 Giant: