want to be in timeline workspace
Continuing with previous class, we are told to add any new character if we want, so I decided to add a drawing of Rocket, that follows the guy just after he's blown away by a bird.
a preposition and resize ( start position and end position)
generate an arch to make smooth. it is possible to change duration as well by stretching out the timeline
IMPORTING SOUNDS.
waveform, solo track and listen to it separately.
scrubbing and dragging help to spot where exactly the sound is.
can also put snaps on.
Split right click and split the clip at the current frame.
Adjusting volume. right click to audio and alt+click let you add or delete volume key. (Drag up and want to adjust)
Tutorial:
match storyboard with voice
Exporting to PDF
Exporting to the video.
Thumb nailing: Setting out your shot, movement,
Tutorial class:
https://www.khanacademy.org/partner-content/pixar/storytelling/visual-language/a/visual-activity-2
introduction to visual language:
Using simple visual clues help to create all kind of cool ideas and various emotions. Therefore a single image is powerful enough to tell a whole story.
How the camera angle can make a difference. (visual storytelling)
- Something which is bigger in the frame is most important. It can show characters such as villain be unstoppable and our character is triumph( a great victory or achievement), how power dynamics between players in the scene or visually show character's state of mind at the given story.
- how whereas smaller they are the most vulnerable they will be. Generally, the size helps to manipulate the audience's emotions, tension and drama show the characteristics of their location.
- Low camera angle can make your character look commanding or menacing. The image in this angle looks larger than life screen presence. the more extreme the angle the more dramatic the effect. If we go too far it might become comical and melodramatic but can be still okay if you are going for such a scene.
- Tilted camera angle may seem unbalanced.
- the wide-angle lens helps to manipulate the relative size of things on screen when they are staged correctly. This makes the foreground element to look larger and taller while making the background image look further away.
- Staging:
Camera and comp
Links for learning:
https://nofilmschool.com/2014/12/cinematography-tutorial-how-why-make-your-characters-look-larger-or-smaller-frame
Working with sounds in Toonboom Storyboard Pro:
https://www.toonboom.com/resources/video-tutorials/video/sound-editing-part-3-volume
https://docs.toonboom.com/help/storyboard-pro-6/storyboard/sound/adjust-clip-volume.html
Links for learning:
https://nofilmschool.com/2014/12/cinematography-tutorial-how-why-make-your-characters-look-larger-or-smaller-frame
Working with sounds in Toonboom Storyboard Pro:
https://www.toonboom.com/resources/video-tutorials/video/sound-editing-part-3-volume
https://docs.toonboom.com/help/storyboard-pro-6/storyboard/sound/adjust-clip-volume.html
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